Vegas Tries Urban

LVA - Welcome to fabulous Las Vegas.JPG

Las Vegas is stripping away its fabulousness and trying a bit of modernism/urbanism. It's a free-for-all, in very many ways, which makes this project unique from the other free-for-alls.

Of note:

1. The developer thinks that architecture is a brand.

2. Brand-name architects are designing the "exterior architecture", and no one is mentioned as designing everything on the inside.

2a. The exterior has been branded.

2b. So totally perfect that they contacted Denise Scott-Brown.

3. The master plan attemps to create a walking, urban patch of density.

4. The architects have no idea how visitors to Las Vegas will react to Urban Density, set within Casino Density.

New York, Las Vegas, Nevada

It's always a joy to read Curbed's reporting of news with interest to us architects. Today they point us to the utterly freaky rendition of Lower Manhattan's perpetually exciting neighborhoods: The East Village, The Meatpacking District, and Greenwich Village. Done as an outdoor mall, of course, with parking for a trillion automobiles at the perimeter.

Tropolism means largely ignoring the simulacra as anything approaching urbanism. We see it as simply a more refined form of decoration, therby avoiding years of internal architectural debate.

Brad Pitt Does Vegas, Sequel #3

Our friends over at The Gutter point us to the Post's Page Six: Brad Pitt has skipped the designer stint and gone straight to developer! Ocean's Thirteen is not an auspicious name for a casino, but who's counting?

Please note your reaction to the above statement about BP's skipping the designer stuff and becoming a developer. Look at it for a while. Breathe Deep. Great. Now, consider that I don't mean that as a perjorative. In fact, I am excited by the fact that someone who has an interest in architecture, and film, would do what most of us architects should do: become the people who cause buildings to appear because they paid for it.

After all, some of my best friends are developers.


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